May 3
Imagine RIT
icon1 andrea | icon2 Design, Uncategorized | icon4 05 3rd, 2009| icon3No Comments »

MYO would like to thank everyone that stopped by and watched and/or played Weather the Weather. Seeing people enjoy our game made all our hard work worth it!

Mar 31
Final Landscapes!
icon1 linzi | icon2 Design | icon4 03 31st, 2009| icon33 Comments »
Final Landscapes!

Final Landscapes!

The landscapes are finalized and cut-up by the design team and already put in the game by our lovely developer, Mike. Rock on Team MYO.

Mar 30
Landscapes v2
icon1 linzi | icon2 Design | icon4 03 30th, 2009| icon3No Comments »
Weather the Weather Landscapes v2

Weather the Weather Landscapes v2

After the first round of landscapes we noticed that we had some problems with conflicting styles.  Althought they were all beautiful on their own, they didn’t stand well together – especially as a panorama (which is how they will be seen in the game).  We sat down together for 10 hours and knocked these awesome pictures out.  Shown above, they go from complete to needs the most work.  I absolutely love Winter & Spring.  Spring is done except it needs to be prepared for paralaxing.  Summer is still having some issues – it’s largest one being that it looks super illustrated while the others just hint at it.  Fall is getting there… I like the ground & the sky, but the tree placement needs work and it needs the fun element found in the others.

When we did these we found a really interesting way of making sure that the style is cohesive.  We set up each season on a computer and ever half-hour/hour we switch between computers.  Therefore if you’re stuck on how something should work, you leave it for the next person who may know.  Spring is a beautiful combination of the 4 of us really working together.  Our group is awesome!

Feb 18

After a first round of comps, Linzi noticed that each of them seemed to work for different seasons. Ira’s was spring, Linzi’s was winter, Andrea’s was autum and Andy’s was summer.

Inspired, we decided that our game would rotate between four seasons. In addition to working on a second round of comps, the team also did some preliminary drawings of characters inspired by the seasons and how they could transform between seasons.

Linzi
bergmann_characters

Andrea
andrea_seasons

Andy
andy_charactertest_10

Ira
ira_character_sketches

Krista
krista_crayola_explosion

Feb 7

For the first round of comps the design team took to flushing out the wireframes for the game each in their own style. Happily enough, even though the styles themselves are pretty different, they all have elements that can be combined into one massive Awesome Style to fit the game. The great thing about these is that each comp had something good to contribute to the overall process – not one needed to be discarded of. Check them out!

Andy:

texturecomp_02

We really like the painterly style in this one.

boxgame_render_03

The use of the illusion of real space here is great – it makes you feel that much more involved in the game.

Linzi:

bergmann_comp1

The possibilities of giving the game graphics a “stop-motion” animation look.

Ira:

comp1

Here we could make weird creatures to be incorporated in the game – in this one, you break the juicy blocks to feed the hungry plant meters.

Andrea:

andrea_comp_v1

Awesome use of weirdness and textures – very cut out and papery. We liked the surreal feel a lot too.

Yay comps! Next round to come this Sunday.