MYO would like to thank everyone that stopped by and watched and/or played Weather the Weather. Seeing people enjoy our game made all our hard work worth it!

Final Landscapes!
The landscapes are finalized and cut-up by the design team and already put in the game by our lovely developer, Mike. Rock on Team MYO.

Weather the Weather Landscapes v2
After the first round of landscapes we noticed that we had some problems with conflicting styles. Althought they were all beautiful on their own, they didn’t stand well together – especially as a panorama (which is how they will be seen in the game). We sat down together for 10 hours and knocked these awesome pictures out. Shown above, they go from complete to needs the most work. I absolutely love Winter & Spring. Spring is done except it needs to be prepared for paralaxing. Summer is still having some issues – it’s largest one being that it looks super illustrated while the others just hint at it. Fall is getting there… I like the ground & the sky, but the tree placement needs work and it needs the fun element found in the others.
When we did these we found a really interesting way of making sure that the style is cohesive. We set up each season on a computer and ever half-hour/hour we switch between computers. Therefore if you’re stuck on how something should work, you leave it for the next person who may know. Spring is a beautiful combination of the 4 of us really working together. Our group is awesome!
After a first round of comps, Linzi noticed that each of them seemed to work for different seasons. Ira’s was spring, Linzi’s was winter, Andrea’s was autum and Andy’s was summer.
Inspired, we decided that our game would rotate between four seasons. In addition to working on a second round of comps, the team also did some preliminary drawings of characters inspired by the seasons and how they could transform between seasons.
Linzi

Andrea

Andy

Ira

Krista

For the first round of comps the design team took to flushing out the wireframes for the game each in their own style. Happily enough, even though the styles themselves are pretty different, they all have elements that can be combined into one massive Awesome Style to fit the game. The great thing about these is that each comp had something good to contribute to the overall process – not one needed to be discarded of. Check them out!
Andy:

We really like the painterly style in this one.

The use of the illusion of real space here is great – it makes you feel that much more involved in the game.
Linzi:

The possibilities of giving the game graphics a “stop-motion” animation look.
Ira:

Here we could make weird creatures to be incorporated in the game – in this one, you break the juicy blocks to feed the hungry plant meters.
Andrea:

Awesome use of weirdness and textures – very cut out and papery. We liked the surreal feel a lot too.
Yay comps! Next round to come this Sunday.