Apr 28

Team MYO is fortunate enough to have friends. Seriously, people like us. And we’re extremely grateful for that! Especially when they help us make great music and sound effects for our game.

Thank you to our illustration, industrial design, and radio station friends, as well as siblings, for being awesome! :)

Apr 28
Where’s MYO?
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Team MYO was excited to find out where we will be during Imagine RIT!

You can join in the fun at Building 7A, Room 1560!

Apr 28
Demo Video
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Our developers were playing— I mean, working hard when they shot this quick video to show your their progress.

MYO’s Weather the Weather Demo Video

Apr 9

As of right now, Team MYO is most grateful to our professors, Michelle and Adam, for allowing us to use their projector and screen, respectively.

We are still looking into the option of a short-throw projector, but are happy with what we have.

Color testing and calibration will commence shortly to ensure that the designers’ gorgeous works looks as amazing as they should.

Apr 7

We now know where will be presenting our project for Imagine RIT on May 2nd! Building 7A, room 1560. It’s a nice big room, so we will not need an outer enclosure as previously thought. Instead we plan to build a pretty much ginormous screen for some ridiculous game play. We’re talking 10′ by 10′. Huuuuuge, Rochesta, huuuuge.

I’d say come visit us on May 2nd, except I’m writing this post-fact. Oh well. :P

Apr 7
Final Paddles
icon1 ira | icon2 Uncategorized | icon4 04 7th, 2009| icon31 Comment »

After a bit of discussion the paddles have been finalized! Unfortunately, as it stands now, we are not able to include the extra animations bit we wanted originally, mostly because it would put our dear coders under even more pressure for time. Because of this, some tweaks needed to be made to the original designs, for example, the gloves are now holding on to the strings instead of dangling around, which would have needed to be animated.

We also decided that to keep continuity we should have hands on the paddle for every season. So, I present to you, the final paddle sheet! This has been cut up and handed off to Mike for implementation.

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And this is how they look in their respective seasons:

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Apr 6

Here at MYO we’ve been doing quite a bit of soul searching these past few days. The subject of our contemplation is the design of the main interface graphics for our game, which we’ve decided to call Weather the Weather. The problem is that the design of the powerbars and the timer needs to be consistent throughout the 4 seasons, but the colorscheme of the 4 is so drastically different that coming up with a solution has been, well, challenging. The other issue is the shape of the graphics – it needs to fit out handmade feel, but at the same time not interfere with the graphics already on the screen, or we end up with something that looks very very clogged.

Below are a few variations Linzi’s eyes have been bleeding over:

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Apr 4
Balls!
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Andrea made these sweet balls to break the blocks with (which we have yet to make). The more we played with them, the more we realized how awesomely cool it would be to add a bit of animation to them. Andrea created the frame by frame animations and then used a script she found online to output the frames to a sprite sheet. You can check out the results below!

Summer:

rock

Winter:winter

Fall:

spring

Spring:

water

Apr 1

While everyone else is busy with everything else, I’ve been keeping busy in Cinema4D making paddles for the different seasons. For each season, the paddle had to be in keeping with the type of ball that it would be used to control. Since the ball in winter is going to be extremely hot, hot handlers and a wrought iron bar is what you’ll be playing with. For spring it’s a long, and for fall they’re mittens, since it’s getting colder and the ball is icy!

We would like to add some subtle animations to these, but the preliminary models looks like this:

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