Some time last quarter we decided that the style we would like to go with for our game is a hand-crafted, stop-motion kind of feel. This is partly why the storyline brainstorming was so important to us – if we were going to actually physically make the landscapes, we needed to know for sure what we needed to have, to make sure we don’t need to recreate any photo sessions later on.
Here is what our finalized storylines ended up looking like:
Fall
Overall Goal: Freeze the tree spirit – preserve him for the future.
Blocks: leaves and fruit (change different colors and then die) on a tree
Goal in Blocks: 40 yr tree spirit, that has three kids that never call.
Controllers: string between mittens (flap when they go up and down)
Ball: frozen ball
Seasonal element: leaves and wind
Landscape: Stream running back into the horizon. Trees on each side with branches intertwining overhead to create an arch. Leaves, orange, yellow, brown – warm earthy colors.
http://www.goldenwoodstudio.com/uploads/images/Fairy/FF115_Fall%20Fairy.jpg
http://www.lightscapephoto.com/images/LongCanyonSlotTreeFallTN2.jpg
Time of Day: sunset
Winter
Overall Goal: To release a spring creature trapped in the ice blocks and facilitate transition to spring.
Blocks: ice blocks
Goal in Blocks: old tree spirit from Fall (bursts into flames and transforms into Fairies when goes into spring)
Controllers: heated metal rod – gets redder and hotter and starts’ shooting off fire sparks
Ball: fiery red thing that trailing bits of awesome
Seasonal element: snowing and stuff is covered in snow
Landscape: Hilly and covered with snow and evergreens. A high blue sky with clouds, large trees in the background covered pines bg (in the foreground oak etc), snowmen strewn about.
Time of Day: ambiguous
Spring
Overall Goal: When you go into spring, the young fairies explode out of old tree spirit. The main fairy (old tree spirit transformed) starts the transition and fairies plant everything. The main fairy becomes the goal (locked in a rock?) and the original fairies join him when they’re done. Break the center goal that will transform into the sun for summer.
Blocks: flowers and seeds with fairies in them when you break them
Goal in Blocks: the fairies that transform into the sun
Controllers: vines, ivy, twig – twig that grows more ivy as you gain power
Ball: glowing watery ball
Seasonal element: rain
Landscape: A lush forest. Lots of green and blues with gold light and deep soft brown earth. Moss covering everything such as logs and rocks. Trickling stream. Vines hanging from the ivy covered tree trunks with colorful flowers.
Time of Day: little bit after just rising (sun) / haze
Summer
Overall Goal: Cool down summer. “Teenager” angry sun beating rays onto the earth – summer phase, when you break blocks they turn into clouds to cool off summer.
Blocks: blobs of water
Goal in Blocks: hit the sun to cool him down into a tree spirit
Controllers: lava plasma liquid rod
Ball: lava rock
Seasonal element: sun rays, volcano shoots fiery rocks out – and keeps getting worse throughout game
Landscape: Flat beach with water lapping against the sand, cliffs/volcano in the distance on the sides. Houses & signs of life other than creatures. Turtles :3 Little bit of the beach in the foreground, characters in shallow water, volcano in the background.
Time of Day: noon! 11 to 2 range